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Danish game publisher · Est. 03.11.2021

Next-gen AR & VR gaming experiences, published from Copenhagen.

Augmented Reality Arts ApS develops and publishes games for Steam, PlayStation, Xbox, Meta Quest and mobile AR. We fund independent studios, port their worlds to headsets, and take them through certification, localisation and launch.

Augmented Reality Arts ApSCVR 42818666VAT DK33858183København N, Denmark

Tracking · 6DoF90 Hz target

6

Titles in catalogue

Published & in development

7

Platforms supported

PC, console, VR, mobile AR

11

Shipping languages

Localised & LQA-tested in-house

03.11.2021

Registered in Denmark

CVR 42818666

Publishing portfolio

Games we publish and build

Original titles from our own studio alongside co-developed projects from independent teams — across PC, console, standalone VR and mobile AR.

View the full catalogue

Aetherbound

Sept 2024

A hand-drawn sci-fi RPG about the last cartographers of a collapsing sky.

Sci-Fi RPGPEGI 12

Available on

  • Steam
  • PlayStation
  • Xbox

City-scale AR action — the aurora is a signal, and it is looking for you.

AR ActionPEGI 7

Available on

  • iOS
  • Android

Vessel Zero

Feb 2026

A room-scale VR simulator about keeping a deep-space salvage rig alive.

VR SimulatorRating pending

Available on

  • Meta Quest
  • SteamVR
  • PlayStation

Publishing hub

What we do for independent studios

Six services, one contract, no resellers in the middle. Studios keep their IP; we take a defined revenue share against funding we have actually paid out.

Funding & Co-Development

Milestone-based development funding for a defined revenue share. Terms are agreed in writing before a single milestone is signed off, and studios keep their IP.

  • Milestone-based cash flow
  • Studio retains IP ownership
  • Written terms before kick-off

Global Marketing & User Acquisition

Store-page optimisation, wishlist campaigns, creator outreach and paid acquisition across EU, UK and North America, run by our own team rather than resold.

  • Steam & console store pages
  • Creator and press outreach
  • Paid UA on Microsoft, Google and Meta

QA & Certification

Functional, compatibility and compliance QA against first-party requirements, so a submission does not come back from certification twice.

  • Functional & regression passes
  • Device-matrix compatibility
  • First-party cert checklists

Localisation & Age Ratings

Translation, LQA and rating submissions to PEGI, ESRB and USK, including the content declarations each board requires.

  • 12 European + 3 Asian languages
  • Linguistic QA in-build
  • PEGI / ESRB / USK submissions

AR / VR Porting

Bringing flat-screen titles to Meta Quest, SteamVR and mobile AR: interaction redesign, comfort work and a performance budget that actually holds.

  • Quest standalone 72–90 Hz budgets
  • Comfort and accessibility passes
  • Passthrough & mixed-reality modes

Analytics & LiveOps

Post-launch telemetry, patch cadence and community operations, with a privacy-first data model that keeps you inside GDPR.

  • GDPR-first telemetry design
  • Patch and hotfix pipeline
  • Community & support operations

Submissions

From pitch to term sheet in four steps

Every submission is read by a producer, and every submission gets an answer in writing — within 15 working days, including the ones we pass on.

  1. Step 01

    Submit

    Send us a pitch deck, a build or a vertical slice through the form below. Two pages is enough to start.

  2. Step 02

    First read

    A producer reads every submission. You get a written answer within 15 working days — including a no.

  3. Step 03

    Deep dive

    If it fits, we play the build, review scope and budget with you and share our honest market read.

  4. Step 04

    Term sheet

    A plain-language term sheet: funding, revenue share, territories, platforms, IP. Nothing hidden in an annex.

AR / VR porting

Already shipped on flat screens? We will get it onto a headset.

Interaction redesign, comfort passes, a performance budget that holds at 72–90 Hz on standalone hardware, and store submission for Meta Quest, SteamVR and PlayStation VR2 — handled end to end.

Registered publisher
Denmark, EU
CVR
42818666
EU VAT
DK33858183

News & press

Latest from the studio

Vessel Zero enters Early Access on Meta Quest and SteamVR

The deep-space salvage simulator opens its first hull to players, with online co-op and a second hull scheduled during the Early Access period.

Read the release

Publishing submissions open for the 2026 slate

The studio is reading pitches from independent teams for AR, VR and PC titles, with a written answer promised within 15 working days.

Read the release

Havfrue Deep adopted as classroom material in two Danish schools

The seated North Sea VR descent gains a chapter-jump teacher mode after a pilot with upper-secondary science classes.

Read the release